Loop Capital Reiterates Buy Rating for Gamestop Corporation (GME)
Gamestop Corporation (NYSE:GME)‘s stock had its “buy” rating reiterated by stock analysts at Loop Capital in a research report issued on Wednesday. They presently have a $28.00 price target on the stock. Loop Capital’s price target suggests a potential upside of 61.20% from the stock’s previous close.
A number of other analysts have also recently issued reports on the company. Zacks Investment Research raised Gamestop Corporation from a “hold” rating to a “buy” rating and set a $22.00 target price for the company in a research report on Wednesday, October 25th. Robert W. Baird reissued an “outperform” rating and issued a $24.00 target price on shares of Gamestop Corporation in a research report on Tuesday, August 29th. Vetr raised Gamestop Corporation from a “buy” rating to a “strong-buy” rating and set a $33.36 target price for the company in a research report on Friday, September 15th. BidaskClub cut Gamestop Corporation from a “hold” rating to a “sell” rating in a research report on Tuesday, July 25th. Finally, SunTrust Banks, Inc. reissued a “buy” rating and issued a $25.00 target price on shares of Gamestop Corporation in a research report on Tuesday, October 17th. One analyst has rated the stock with a sell rating, ten have given a hold rating and seven have assigned a buy rating to the company. Gamestop Corporation currently has a consensus rating of “Hold” and an average target price of $23.47.
Gamestop Corporation (NYSE GME) opened at $17.37 on Wednesday. The stock has a market capitalization of $1,759.71, a PE ratio of 4.69, a PEG ratio of 0.35 and a beta of 1.24. Gamestop Corporation has a 1 year low of $15.85 and a 1 year high of $26.84. The company has a current ratio of 1.20, a quick ratio of 0.49 and a debt-to-equity ratio of 0.35.
Gamestop Corporation (NYSE:GME) last released its quarterly earnings data on Tuesday, November 21st. The company reported $0.54 earnings per share (EPS) for the quarter, topping the Thomson Reuters’ consensus estimate of $0.43 by $0.11. The business had revenue of $1.99 billion during the quarter, compared to analysts’ expectations of $1.98 billion. Gamestop Corporation had a return on equity of 16.50% and a net margin of 3.98%. The business’s quarterly revenue was up 1.5% compared to the same quarter last year. During the same period in the prior year, the firm posted $0.49 EPS. equities research analysts predict that Gamestop Corporation will post 3.3 earnings per share for the current year.
A number of institutional investors have recently bought and sold shares of the business. Cubic Asset Management LLC lifted its position in Gamestop Corporation by 0.3% during the 2nd quarter. Cubic Asset Management LLC now owns 39,465 shares of the company’s stock worth $853,000 after acquiring an additional 125 shares during the period. Fairbanks Capital Management Inc. acquired a new stake in Gamestop Corporation during the 2nd quarter worth approximately $3,494,000. Arizona State Retirement System lifted its position in Gamestop Corporation by 0.7% during the 2nd quarter. Arizona State Retirement System now owns 42,700 shares of the company’s stock worth $923,000 after acquiring an additional 300 shares during the period. State Treasurer State of Michigan lifted its position in Gamestop Corporation by 0.7% during the 2nd quarter. State Treasurer State of Michigan now owns 41,700 shares of the company’s stock worth $901,000 after acquiring an additional 300 shares during the period. Finally, Northwestern Mutual Investment Management Company LLC lifted its position in Gamestop Corporation by 2.2% during the 2nd quarter. Northwestern Mutual Investment Management Company LLC now owns 17,947 shares of the company’s stock worth $477,000 after acquiring an additional 391 shares during the period.
About Gamestop Corporation
GameStop Corp. is an omnichannel video game retailer. The Company sells video game hardware, physical and digital video game software, video game accessories, as well as mobile and consumer electronics products and other merchandise through its GameStop, EB Games and Micromania stores. It operates its business in five segments, which consists of four Video Game Brands segments: United States, Canada, Australia and Europe, and Technology Brands segment.
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