Nintendo (OTCMKTS:NTDOY – Get Free Report) issued an update on its FY 2026 earnings guidance on Thursday morning. The company provided earnings per share guidance of 0.429-0.429 for the period, compared to the consensus EPS estimate of 0.510. The company issued revenue guidance of $13.1 billion-$13.1 billion, compared to the consensus revenue estimate of $14.8 billion.
Nintendo Stock Performance
Shares of OTCMKTS NTDOY traded up $1.01 during midday trading on Thursday, hitting $12.78. 1,159,105 shares of the stock traded hands, compared to its average volume of 3,464,010. Nintendo has a one year low of $10.18 and a one year high of $24.92. The business has a 50 day moving average price of $11.11 and a two-hundred day moving average price of $12.85. The company has a market cap of $65.80 billion, a PE ratio of 21.30 and a beta of 0.39.
Nintendo (OTCMKTS:NTDOY – Get Free Report) last posted its earnings results on Thursday, August 6th. The company reported $0.20 earnings per share for the quarter, topping analysts’ consensus estimates of $0.10 by $0.10. Nintendo had a net margin of 18.33% and a return on equity of 13.74%. Nintendo has set its FY 2026 guidance at 0.429-0.429 EPS. As a group, equities research analysts forecast that Nintendo will post 0.51 EPS for the current fiscal year.
Wall Street Analyst Weigh In
Get Our Latest Analysis on Nintendo
Institutional Trading of Nintendo
An institutional investor recently bought a new position in Nintendo stock. DRW Securities LLC purchased a new stake in shares of Nintendo Co. (OTCMKTS:NTDOY – Free Report) during the fourth quarter, according to the company in its most recent 13F filing with the Securities & Exchange Commission. The firm purchased 17,495 shares of the company’s stock, valued at approximately $295,000. Institutional investors and hedge funds own 0.02% of the company’s stock.
Nintendo Company Profile
Nintendo Co, Ltd., headquartered in Kyoto, Japan, is a global entertainment company best known for designing, manufacturing and marketing video game hardware and software. Founded in 1889 as a playing-card company, Nintendo transitioned into electronic entertainment in the latter half of the 20th century and has since become one of the most recognizable names in interactive entertainment. The company serves markets worldwide, with major operations and customer bases in Japan, North America and Europe, and it maintains a presence through regional subsidiaries, distribution partners and digital storefronts.
Nintendo’s business spans console and handheld hardware, first-party software titles, digital services and licensing.
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